Demonstration content — replace before production.
Games can make revision visible. An attempt fails, the system responds, and another attempt begins with slightly better information.
This demo note is not a claim about a particular game. It is a model for writing about the relationship between a system and the habits it invites: patience, experimentation, memorization, or improvisation.
The interesting criticism starts after “fun” or “difficult.” It asks what kind of learner the rules expect the player to become.